The Last Session Volume One

Jasmine Walls

A group of strangers meet together at their high school GSA club. When their club leader doesn’t show up and leaves them with very unpleasant snacks, some one suggest that they puck up a game of Dice & Deathtraps (the books take on Dungeons and Dragons ). The game turns a group of strangers in to a group of close friends and found family.

The friends are coming to the end of their collage years, and they still meet for game night. They found that the game isnt just a way to unwind but its a way for them to process what’s going on in their every day lives.

The gang is coming together to finally finish the one campaign they have yet to finish, The one that started it all. But when Jay ( the DM ) invites his now partner Cassandra to play, it throws the dynamic of the game off from what the friends are used to.

Lena is having a hard time with change and accepting a new player, she thinks she is running the game. As the team advances in the campaign, they will soon realize that change isn’t always a bad thing.

I love how well the Game parallels what is going on in the friends lives. its a pretty quick paced story. Id love to see more stories like this as well. If your a fan of the Critical Role world , this will be right up your alley. The story is appropriate for younger readers as well ( id say older end of middle grade ) and older would enjoy. The story does revolve around a group of LBGTQ+ students, and I think the representation was done tastefully , even addressing not quite knowing where they fit on the LBGTQ+ spectrum.

The book even contains a few pages where you can make your own character sheets as well as see the ones that they used in the story.

Thank you NetGalley and Mad Cave Studios | Maverick for the Digital ARC for review.

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